This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Gain 10% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your base jump height by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 24%.
Reduce the Movement Speed penalty of Scope by 80%.
Generate 15 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Gain 10% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Gain 10% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Generate 1 Ammo for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 500.
Gain 16% Lifesteal.
Increase your maximum Health by 200.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Reduce the Cooldown of Hidden by 2s.
Increase the duration of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.