This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1% Ultimate Charge after hitting your coin.
Increase your maximum Health by 120.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 100.
Heal for 320 after using Withdraw.
Reduce the Cooldown of Withdraw by 2.4s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1% Ultimate Charge after hitting your coin.
Increase your maximum Health by 120.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Generate 3 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Generate 3 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 50.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 500 after using Presence.
Increase your maximum Ammo by 1.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1% Ultimate Charge after hitting your coin.
Increase your maximum Health by 120.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1% Ultimate Charge after hitting your coin.
Increase your maximum Health by 120.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.