This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2.5s.
Heal for 140 after using Pounce.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 1.5s.
Second Chance sends you 1.2000000000000002s further into the past.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 1.5s.
Second Chance sends you 1.2000000000000002s further into the past.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.