This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 75 Shield after using Protection.
Heal for 150 after activating Recharge.
Generate 6 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 0.6s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while Stasis Field is active.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 75 Shield after using Protection.
Heal for 150 after activating Recharge.
Generate 6 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while Stasis Field is active.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 0.6s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 8%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 75 Shield after using Protection.
Generate 8 Ammo for the target of your Protection.
Heal for 225 after activating Recharge.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 8% based on the number of Calamity Blast charges you have stored.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 400.
Heal for 300 for each enemy hit with Shatterfall.
Heal for 180 for each enemy hit by Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 8%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 75 Shield after using Protection.
Heal for 150 after activating Recharge.
Generate 6 Ammo for the target of your Protection.
Reduce the Cooldown of Recharge by 1.6s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)