This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Ammo by 75.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Movement Speed by 8% while using Shield.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 120 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Heal for 280 after hitting an enemy with Crippling Arrow.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Gain 3.5% Lifesteal while in Dragon Stance.
Heal for 120 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 20% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Reduce the Cooldown of Net Shot by 4s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 1.2s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 2s.
Reduce the Cooldown of Net Shot by 4s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the duration of Net Shot's Slow by 1.2s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Ammo by 75.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Movement Speed by 8% while using Shield.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 4s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 24%.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 120 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Heal for 280 after hitting an enemy with Crippling Arrow.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 250 after hitting an enemy with Crippling Throw.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.