This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 15%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 15%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 40%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 40%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.