This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase the Movement Speed boost of Agility by 20%.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Increase the Movement Speed boost of Agility by 20%.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 5.
Increase the Movement Speed boost of Agility by 20%.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Reduce damage taken by 15% while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 150-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 30% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25 Ammo after activating Shadow Step.
Increase your maximum Health by 100.
Heal for 160 after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your jump height by 20% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 100.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 150-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Heal for 15 after hitting an enemy with Love.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Reduce the Cooldown of Barricade by 2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 150-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Heal for 15 after hitting an enemy with Love.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.8s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Increase your maximum Health by 75.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)