This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for the target of your Protection.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Heal the target of your Protection for 150.
Increase your maximum Health by 150.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase your maximum Health by 150.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for the target of your Protection.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Heal the target of your Protection for 150.
Increase your maximum Health by 150.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.