This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 3s after activating Projection.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 12.
Increase your maximum Health by 100.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Ammo by 12.
Increase your Movement Speed by 18% for 3s after activating Projection.
Increase your maximum Health by 100.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 250.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 3s after activating Projection.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 12.
Increase your maximum Health by 100.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.