This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 5% faster.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Heal for 150 after using Elemental Shift.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 5% faster.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Heal for 150 after using Elemental Shift.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 4.
Increase the Knockback of Blitz Upper by 15%
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce your damage taken by 25% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 4.
Increase the Knockback of Blitz Upper by 15%
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce your damage taken by 25% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 80.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase your maximum Health by 50.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 80.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase your maximum Health by 50.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 3s.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 3s.
Gain 30% Lifesteal while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 5%.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Increase your Reload Speed by 5%.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.
Increase your Movement Speed by 4% while in Automatic fire mode.
Increase your maximum Health by 50.
Increase your Reload Speed by 20%.
Increase the Area of Effect of Explosive Dodge bombs by 40%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.
Increase your Movement Speed by 4% while in Automatic fire mode.
Increase your maximum Health by 50.
Increase your Reload Speed by 20%.
Increase the Area of Effect of Explosive Dodge bombs by 40%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Increase the Stun duration of Pyre Strike by 0.3s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 40.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Increase the Stun duration of Pyre Strike by 0.3s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.
Increase your Movement Speed by 4% while in Automatic fire mode.
Increase your maximum Health by 50.
Increase your Reload Speed by 20%.
Increase the Area of Effect of Explosive Dodge bombs by 40%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.