This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 50%.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the size of your Fire Spit by 24%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 50%.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase the size of your Fire Spit by 24%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Generate 75 Ammo after using Advance.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 800 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the Knockback applied to enemies by Disengage by 16%.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 3.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5% of the damage Absorbed by Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 50%.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 50%.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 50%.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 1s.
Increase the travel distance of Advance by 21%.
Generate 75 Ammo after using Advance.
Generate 40 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 1 Ammo after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 1 Ammo after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 1 Ammo after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 1 Ammo after activating Nether Step.
Generate 1 Ammo after activating Reversal.
Reversal always fires back and does an additional 800 damage.