This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Second Chance sends you 1.6s further into the past.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 300.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Second Chance sends you 1.6s further into the past.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 200.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Receive 5% increased Healing while at or below 50% Health.
Increase your maximum Health by 150.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Increase the distance traveled by Juggernaut by 16%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 10%.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your maximum Health by 300.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Increase the distance traveled by Juggernaut by 16%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 50% Lifesteal.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 10%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 1.
Increase your maximum Health by 200.
Generate 30 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.