This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Increase the duration of Weightless by 0.4s.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 300 every 1s while Weightless is active.
Increase the duration of Explosive Flask's Slow by 0.5s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Heavy Blade by 3s.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 15%.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 18% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 1.2s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 50.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Heavy Blade by 3s.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 after using Presence.
Increase your maximum Health by 100.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Generate 75 Energy after getting an Elimination.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 300 after using Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Movement Speed by 22% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Health by 150.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Increase the duration of Weightless by 0.4s.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 300 every 1s while Weightless is active.
Increase the duration of Explosive Flask's Slow by 0.5s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Your inactive weapon generates 2 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Generate 75 Energy after getting an Elimination.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the duration of Shell Shield by 0.6s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase your Booster fuel capacity by 30%.
Restore 40% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 90 after using Blink.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 2s after using Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase the Flight Speed of Transporter by 40%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Heavy Blade by 3s.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 1000.
Increase the recharge rate of your Bulwark by 12%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Gain a 100-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.