This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Heal for an additional 150 when using Second Chance.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Increase your maximum Health by 300.
Heal for 320 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 5% while at or below 50% Health.
Heal for 100 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 50%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Heal for an additional 150 when using Second Chance.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Increase your maximum Health by 300.
Heal for 320 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.