This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Heal the target of your Protection for 75.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Regenerate 4 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase the recharge rate of your Bulwark by 12%.
Increase your maximum Health by 300.
Heal for 75 every 1s while Bulwark is active.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your Movement Speed by 24% when Out of Combat.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Dead Zone by 1.6s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.