This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Ammo by 4.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Ammo by 4.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Ammo by 4.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Increase your maximum Ammo by 4.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the duration of Overcharge by 1s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.