This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase the travel distance of Shell Spin by 10%.
Increase your Reload Speed by 35%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 22 every 1s while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Increase your Healing received from other players by 30% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 0.6s.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Gain 15% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 50%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Gain 15% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 50%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the vertical movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Increase your Movement Speed by 75% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Hits with Grenade Launcher increase Reload Speed by 5% for 2.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the lateral movement from each use of Explosive Personality by 200%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 2%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.