This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.4s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 3.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.