This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Deflector Shield by 3.2s.
Bring up Precision Sights 75% faster.
Increase your maximum Health by 50.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 500.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 18% while Projection is out.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of all your Turrets by 140.
Heal for 50 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Barricade by 3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of all your Turrets by 140.
Heal for 50 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Barricade by 3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 100 for each enemy hit with Fireball.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Reduce the Cooldown of Second Chance by 2s.
Heal for 240 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Increase the Health of Siege Shield by 250.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase your maximum Health by 750.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Heal for 200 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 150.
Generate 300 Shield after using Protection.
Gain a 100-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 200.
Heal for an additional 160 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.