This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Heal for 750 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Increase your maximum Health by 250.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Heal for 750 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Heal for 750 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Heal for 750 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Heal for 750 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.