This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Increase the duration of Weightless by 0.8s.
Increase your jump speed by an additonal 40% while using Weightless.
Increase your Healing received by 18% while at or below 50% Health.
Increase the duration of Explosive Flask's Slow by 0.75s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.
Increase the speed Rift Slash travels at by 60%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the radius of Royal Presence's Poison aura by 80%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Health by 150.
Gain 20% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain 3% of Max Health when hitting a marked enemy.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain 3% of Max Health when hitting a marked enemy.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain 3% of Max Health when hitting a marked enemy.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain 3% of Max Health when hitting a marked enemy.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Increase vertical movement of Death Wings by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 4%.
Increase Abyssal Fortress' Health by 600
Increase your maximum Health by 600.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 4%.
Increase Abyssal Fortress' Health by 600
Increase your maximum Health by 600.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 600hp.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your maximum Health by 160.