This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 4.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 4.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 4.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 4.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Ammo by 4.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% of Max Health when hitting a marked enemy.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 40%, but set your maximum Ammo to 2.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 500.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 300.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of Envelop by 1.5s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of Envelop by 1.5s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 12%.
Increase your maximum Health by 450.
Gain 12% Lifesteal.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo when you activate Trigger Discipline.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Generate 15 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase your Reload Speed by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo when you activate Trigger Discipline.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Generate 15 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase your Reload Speed by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo when you activate Trigger Discipline.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Generate 15 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 10%.
Increase your Reload Speed by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Decrease the recoil of Mag Dump by 30%.
Generate 15 Ammo after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Decrease the recoil of Mag Dump by 30%.
Generate 15 Ammo after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Decrease the recoil of Mag Dump by 30%.
Generate 15 Ammo after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 100.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Reduce the Cooldown of Crippling Throw by 1.2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Increase your maximum Health by 100.
Increase your maximum Ammo by 12.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Heal for 200 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Hitting yourself with Broadside now applies a Knockback of 150.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.