This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Moonlight capacity by 8%.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.