This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 18%.
Increase your Reload Speed by 30% while Stealth is active.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Generate 15 Energy after getting an Elimination.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 15%.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 300.
Receive 10% increased Healing while at or below 50% Health.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 5s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 600.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 2.4s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 375 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 5s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 600.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Bring up Precision Sights 15% faster.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 2.4s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 8% after getting an Elimination.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase the Health of Shell Shield by 400.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 300.
Receive 10% increased Healing while at or below 50% Health.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.