This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 40.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 40.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 40.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 120.
Increase the range of Ambush by 20%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.