This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 12%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 30%.
Heal for 225 for each enemy hit with Wings of Wrath.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 200.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Increase the duration of Weightless by 0.8s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 240 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 24%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Heal the target of your Protection for 225.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 24%.
Reduce the cast time of Shadow Travel by 30%.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Heal the target of your Protection for 225.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 10% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.