This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Heal for 20% of the damage Absorbed by Power Siphon.
Heal for 240 for each enemy hit by Calamity Blast.
Receive 5% increased Healing while at or below 50% Health.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Ignition by 2.4s.
Reduce your damage taken by 6% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 120 health for each player hit by Missile Launcher.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.