This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Heal for 55 every 1s while Shell Shield is active.
Increase your Reload Speed by 7%.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 150.
Increase the recharge rate of your Bulwark by 30%.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 10% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 20% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 10% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 10%.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 10%.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Gain 16% Lifesteal.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Gain 16% Lifesteal.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Recharge by 0.4s.
Increase your maximum Health by 450.
Gain a 400-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 150.
Increase the recharge rate of your Bulwark by 30%.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 150.
Increase the recharge rate of your Bulwark by 30%.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Gain 16% Lifesteal.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Increase your maximum Ammo by 2.
Generate 3 Ammo after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Reduce the Cooldown of Distortion Field by 0.5s.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Gain 16% Lifesteal.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 10% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 150.
Increase the recharge rate of your Bulwark by 30%.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 10%.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.