This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Increase your Healing received by 15% while at or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Reduce the Cooldown of Crippling Throw by 3s.