This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 180 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Gain a 75 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 225 Shield for 5s after activating Tendril.