This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Generate 2% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase your maximum Ammo by 4.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Generate 2% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase your maximum Ammo by 4.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Generate 2% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase your maximum Ammo by 4.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Generate 2% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase your maximum Ammo by 4.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.