This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 300.
Heal for 140 for each enemy hit with Reckoning.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase the distance traveled by Conviction by 30%.
Increase your maximum Health by 300.
Heal for 140 for each enemy hit with Reckoning.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.