This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce your damage taken by 10% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 24%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 20%.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce your active Cooldowns by 50% when you get an Elimination.
Heal for 140 after hitting an enemy with Crippling Arrow.
Reduce the Cooldown of Withdraw by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 60%.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Generate 7% Ultimate charge after activating Dash once every -32s.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 100 every 1s while drifting.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 20% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 24%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your maximum Health by 200.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 20%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase the travel distance of Combat Slide by 30%.
Increase your Reload Speed by 20%.
Decrease your damage taken by 12% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Generate 3 Ammo for each enemy hit by Blast Shot.
Heal for 375 after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 24%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 20% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Hitting yourself with Broadside now applies a Knockback of 300.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.