This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% while Stealth is active.
Generate 15 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% while Stealth is active.
Generate 15 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% while Stealth is active.
Generate 15 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% while Stealth is active.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Increase the maximum Ammo count of both your weapons by 2.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 160 every 1s for 3s after activating Stasis Field.
Heal for an additional 600 when using Second Chance.
Increase your Healing received by 18% while Stasis Field is active.
Reduce the Cooldown of Second Chance by 1.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 80 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 120.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 80% while using Precision Sights.
Bring up Precision Sights 45% faster.
Increase your maximum Health by 100.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heal for 120 for each enemy hit by Heavy Blade.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 160 every 1s for 3s after activating Stasis Field.
Generate 4 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received by 18% while Stasis Field is active.
Reduce the Cooldown of Second Chance by 1.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.