This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you do by 25% while at or below 70% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 200.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 200.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 200.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.