This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 3s.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 3s.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Tendril gains a second charge, but its Cooldown is increased by 2s.