This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Heal for 150 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Ammo by 10.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.