This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Increase your Healing received from others by 25% while at or below 50% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 0.45s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.