This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Increase your maximum Health by 250.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Ammo by 20.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Increase your maximum Health by 50.
Increase your maximum Ammo by 10.
Heal for 250 every 1s while using Shadow Travel.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Increase your maximum Health by 50.
Increase your maximum Ammo by 10.
Heal for 250 every 1s while using Shadow Travel.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 26% of the damage dealt by Shatter.
Increase your maximum Health by 250.
Increase your Reload Speed by 24%.
Increase the duration of Dimensional Link by 1.4s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Increase your maximum Health by 50.
Increase your maximum Ammo by 10.
Heal for 250 every 1s while using Shadow Travel.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.8s.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 210 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Conviction by 0.8s.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Heal for 210 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.