This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 50.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase the recharge rate of your Bulwark by 6%.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Ignition by 2.4s.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase your maximum Health by 250.
Increase your maximum Ammo by 6.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Gain 20% Lifesteal.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Health by 50.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 20%.
Increase your maximum Health by 50.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 80%.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Gain 25% Lifesteal.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase your Healing received by 18% while at or below 50% Health.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Ignition by 2.4s.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 4%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Health by 150
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cast time of Shadow Travel by 30%.
Increase the Healing done by Rend Soul by 8%.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.