This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 10%.
Gain 6 credits for each enemy Champion hit with Rogue's Tempo.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Heal for 60 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
Gain 6 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 4s after hitting at least one enemy with Rogue's Tempo.
Gain 6 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 45 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Heal for 225 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Healing you do by 20% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase the recharge rate of your Bulwark by 12%.
Heal for an additional 160 after activating Battle Shout.
Heal for 125 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 400.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.