This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase your maximum Health by 250.
Heal for 180 for each enemy hit with Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Heal for 500 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.2s.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Increase the duration of Hidden by 5s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Heal for 250 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Increase the duration of Hidden by 5s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Heal for 250 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase your maximum Health by 250.
Heal for 180 for each enemy hit with Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase your maximum Health by 250.
Heal for 180 for each enemy hit with Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after activating Juggernaut.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your Reload Speed by 7%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 500.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 450.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Increase the duration of Hidden by 5s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Heal for 250 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Increase the duration of Deflector Shield by 4s.
Increase your Movement Speed by 4%.
Gain 4% Lifesteal.
Gain 24% Lifesteal against enemies Revealed by Sensor Drone.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.