This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 70 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 70 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 750.
Regenerate 4 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 10 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 300-Health Shield after activating Nullify.
Heal for 200 after activating Nullify.
Increase your maximum Health by 450.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 150 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 70 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 40%.