This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 120.
Increase your Movement Speed by 5% for 2s after Dash ends.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the duration of Prowl by 0.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.