This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 8%.
Heal for 70 every 1s while channeling Restore Soul.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 40%.
Heal for 5 for every percentage point of Ire consumed by abilities.
Heal for 70 for each enemy hit with Reckoning.
Increase your maximum Health by 750.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 40%.
Heal for 5 for every percentage point of Ire consumed by abilities.
Heal for 70 for each enemy hit with Reckoning.
Increase your maximum Health by 750.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 50% for 4s after you activate Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 8%.
Heal for 70 every 1s while channeling Restore Soul.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 8%.
Heal for 70 every 1s while channeling Restore Soul.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your Movement Speed by 40% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.