This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Deflector Shield is active.
Gain 20% Lifesteal.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Reduce your weapon recoil by 40% while using Precision Sights.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 20%.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 5.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the Healing done by Rend Soul by 16%.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Heal for 200 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.