Decrease the Cooldown of Spirit Lure's reactivation by 0.6s.
Level 1
Moonlit Haunting
Heal for 51 every 0.25s during Body and Soul.
Level 3
Soulfire
Heal for 250 each time one of your Spirit Lures triggers.
Level 5
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown