This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Ultimate charge rate by 3%.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase your Movement Speed while in Sniper Mode by 25%.
Reduce scope-in and scope-out time by 60%.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your weapon recoil by 100% while using Commanding Leap.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the time it takes to bring up Designated Sights by 10%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Ultimate charge rate by 3%.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Ultimate charge rate by 3%.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Ultimate charge rate by 3%.
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your weapon recoil by 100% while using Commanding Leap.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the time it takes to bring up Designated Sights by 10%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your weapon recoil by 100% while using Commanding Leap.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the time it takes to bring up Designated Sights by 10%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Gain 10% Lifesteal while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 3%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 3%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 3%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 3.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Gain 10% Lifesteal while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 3%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Ultimate charge rate by 3%.