This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 30%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 25%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 30%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 25%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the Stun duration of Pyre Strike by 0.15s.
Decrease the rate of Wrath decay by 50%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the Cooldown of Envelop by 0.3s.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 30%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 25%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 30%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 25%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the speed Rift Slash travels at by 20%.
Increase the radius of Royal Presence's Poison aura by 20%.
Reduce the Cooldown of Rift Slash by 1s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 34 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.15s.
Increase your maximum Health by 200.
Decrease the rate of Wrath decay by 10%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after activating Projection.
Reduce your damage taken by 12% while Projection is out.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 34 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 8%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your Movement Speed by 40% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the Cooldown of Envelop by 0.3s.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 200.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 10%.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 40%.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)