This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 50%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 3.
Heal for 400 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 3.
Heal for 400 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 200 after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 200 after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 3.
Heal for 400 after using Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 50%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 50%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Health by 100.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 200 after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Increase the travel distance of Shell Spin by 30%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.